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Dota 2 The International Valve Corporation Esports In Game Advertising

Dota 2, The International: A History of In-game Advertising in Esports

The Rise of Esports Advertising

Esports, or competitive video gaming, has seen a meteoric rise in popularity in recent years. With millions of viewers tuning in to watch top players compete in major tournaments, it's no surprise that advertisers have taken notice. In-game advertising, where companies pay to have their products or services featured within video games, has become a major revenue stream for esports organizers. And no tournament is more lucrative than The International, Dota 2's annual world championship.

The International's In-game Advertising History

Valve Corporation, which developed Dota 2, has been a pioneer in the field of in-game advertising. At The International 2011, the company introduced the "Compendium," a digital companion to the tournament that featured exclusive content, challenges, and rewards. One of the Compendium's most popular features was the "Battle Pass," which allowed players to purchase cosmetic items that contributed to the tournament's prize pool. The success of The International's Battle Pass model has led to its adoption by other major esports tournaments. In 2017, The International's prize pool surpassed $25 million, making it the largest prize pool in esports history. A significant portion of this prize money came from in-game advertising revenue.

The Future of In-game Advertising in Esports

As esports continues to grow in popularity, in-game advertising is likely to become an even more important revenue stream for tournament organizers. Companies are eager to reach the millions of viewers who tune in to watch esports tournaments, and in-game advertising provides a unique opportunity to do so. Valve Corporation is well-positioned to continue to lead the way in in-game advertising in esports. The company's experience with The International and its commitment to innovation make it a likely leader in this space for years to come.


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